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monster

Drow Shadowblade

Drow Shadowblade
Drow Shadowblade
CR 11
Medium Humanoid (Drowelf), Neutral Evil
Reveal Stat Block
Armor Class
17 ({@item studded leather armor|phb|studded leather})
Hit Points
150 (20d8 + 60)
Speed
30 ft.
str
14
+2
dex
21
+5
con
16
+3
int
12
+1
wis
14
+2
cha
13
+1

Traits

Fey Ancestry.The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Shadow Step.While in dim light or darkness, the drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.
Sunlight Sensitivity.While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.The drow makes two attacks with its shadow sword. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss that darkness and cause the target to take 21 (6d6) necrotic damage. The drow can dismiss darkness in this way no more than once per turn.
Shadow Sword.mw 9 to hit, reach 5 ft., one target. ({@damage 1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. The drow can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute.
Hand Crossbow.rw 9 to hit, range 30/120 ft., one target. ({@damage 1d6 + 5) piercing damage, and the target must succeed on a 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.