Drow Mage

Drow Mage
CR 7Medium Humanoid (Drowelf), Neutral Evil
Reveal Stat Block
Armor Class
12Hit Points
45 (10d8)Speed
30 ft.str
9
-1
dex
14
+2
con
10
+0
int
17
+3
wis
13
+1
cha
12
+1
Traits
Fey Ancestry.The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Sunlight Sensitivity.While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Staff.mw 2 to hit, reach 5 ft., one target. ({@damage 1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.
Summon Demon (1/Day).The drow magically summons a quasit, or attempts to summon a shadow demon with a 50|50 percent|50% summoning chance chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.