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monster

Doomguard Rot Blade

Doomguard Rot Blade
Doomguard Rot Blade
CR 6
Small Humanoid, Any Alignment
Reveal Stat Block
Armor Class
18 ({@item plate armor|PHB})
Hit Points
97 (13d8 + 39)
Speed
30 ft.
str
18
+4
dex
12
+1
con
16
+3
int
12
+1
wis
10
+0
cha
15
+2

Actions

Multiattack.The rot blade makes two Entropic Blade or Entropic Javelin attacks.
Entropic Blade.mw 7 to hit, reach 5 ft., one target. ({@damage 1d10 + 4) slashing damage plus 7 (2d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash. rot blade can cause the blade to emit a burst of entropic magic in a 10-foot-radius sphere centered on the weapon. Each creature in that area other than the rot blade must succeed on a {@dc 13 Constitution saving throw or take 6 (1d12) necrotic damage. The blade can emit entropic magic in this way only once per turn.
Entropic Javelin.mw,rw 7 to hit, reach 5 ft. or range 30/120 ft., one target. ({@damage 1d6 + 4) piercing damage plus 13 (2d12) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Doomguard Rot Blade

Rot blades are the entropic levers through which the Doomguard quickens the natural decay of the multiverse. These members wield weapons immersed in necrotic energy, which can turn their enemies to ash.