The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Doomguard Doom Lord

Doomguard Doom Lord
Doomguard Doom Lord
CR 12
Small Humanoid, Any Alignment
Reveal Stat Block
Armor Class
18 ({@item plate armor|PHB})
Hit Points
202 (27d8 + 81)
Speed
30 ft.
str
20
+5
dex
12
+1
con
16
+3
int
15
+2
wis
14
+2
cha
18
+4

Traits

Aura of Doom.Any creature that starts its turn within 10 feet of the doom lord must make a 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesn't have the incapacitated condition, it can suppress or resume this aura at the start of its turn (no action required).
Siege Monster.The doom lord deals double damage to objects and structures.

Actions

Multiattack.The doom lord makes two Entropic Greatsword or Entropic Javelin attacks.
Entropic Greatsword.mw 9 to hit, reach 5 ft., one target. ({@damage 2d6 + 5) slashing damage plus 10 (3d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.
Entropic Javelin.mw,rw 9 to hit, reach 5 ft. or range 30/120 ft., one target. ({@damage 1d6 + 5) piercing damage plus 14 (4d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Doomguard Doom Lord

Doom lords are the highest-ranking members of the Doomguard, embodying the multiverse's inevitable collapse into dust. Doom lords' mere presence snuffs the life from weaker foes, and the stoutest walls crumble before them.