The Aethervale

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monster

Dolgrim

Dolgrim
Dolgrim
CR 1/2
Small Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
15 (natural armor, {@item shield|phb})
Hit Points
13 (3d6 + 3)
Speed
30 ft.
str
15
+2
dex
14
+2
con
12
+1
int
8
-1
wis
10
+0
cha
8
-1

Traits

Dual Consciousness.The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Multiattack.The dolgrim makes three attacks.
Morningstar.mw 4 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) piercing damage.
Spear.mw,rw 4 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Hand Crossbow.rw 4 to hit, range 30/120 ft., one target. ({@damage 1d6 + 2) piercing damage.

Dolgrim

Dolgrims are squat, deformed things. Warped by the daelkyr, a dolgrim is essentially two goblins crushed into one creature, their misshapen body boasting four arms and a pair of twisted mouths that gibber and slather at the front of a headless torso. The two mouths of a dolgrim sometimes carry on demented conversations with one another. However, a dolgrim has only a single personality—sadistic, bloodthirsty, and brutally dedicated to serving itself.

Small numbers of these creatures sometimes make their way to the surface, often under the command of dolgaunts, and undertaking missions advancing the inscrutable schemes of their malevolent masters. But great hordes of dolgrims remain clustered in Khyber with the daelkyr, dreaming of the day when they will be released into Eberron to feast and destroy.