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monster

Derro Apprentice

Derro Apprentice
Derro Apprentice
CR 1
Small Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
13 ({@item leather armor|PHB})
Hit Points
22 (5d6 + 5)
Speed
30 ft.
str
9
-1
dex
14
+2
con
12
+1
int
11
+0
wis
5
-3
cha
12
+1

Traits

Magic Resistance.The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity.While in sunlight, the derro has disadvantage on attack rolls.

Actions

Chaos Blast.ms,rs 3 to hit, reach 5 ft. or range 60 ft., one target. ({@damage 3d6) damage. Roll a d4 to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning.
Force Burst 4.Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a 11 Strength saving throw. On a failed save, the creature takes 7 (2d6) force damage and has the prone condition. On a successful save, the creature takes half as much damage only.

Derro Apprentice

Derro who have just begun to discover and control their magic are called apprentices. The magic of a derro apprentice is dangerous and unpredictable.

Derro

Derro are Underdark dwellers of dubious origin. According to the histories of some duergar, derro are descended from a community of dwarves that was left behind when the others escaped the rule of mind flayers. The mind flayers' psionic power eventually transformed these forsaken dwarves into Aberrations.

You can learn more about derro in Mordenkainen Presents: Monsters of the Multiverse.