The Aethervale

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monster

Darkweaver

Darkweaver
Darkweaver
CR 10
Medium Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
149 (23d8 + 46)
Speed
50 ft., climb 50 ft.
str
10
+0
dex
17
+3
con
14
+2
int
17
+3
wis
14
+2
cha
15
+2

Traits

Shadowy Form.While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb.The darkweaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Hypersensitivity.The darkweaver takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack.The darkweaver makes two Shadow Web attacks and one Bite attack. It can use Reel after any of these attacks.
Bite.mw 7 to hit, reach 10 ft., one target. ({@damage 3d6 + 3) piercing damage plus 17 (5d6) necrotic damage, and if the target is a creature, the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Shadow Web.rw 7 to hit, reach 120 ft., one creature. ({@damage 3d10) necrotic damage, and the target has the grappled condition (escape 15). The shadow web can be attacked and destroyed (AC 16; 20 hit points; vulnerability to radiant damage; immunity to bludgeoning, necrotic, poison, and psychic damage). The darkweaver can grapple up to six creatures at a time using its shadow web.
Reel.The darkweaver pulls each creature it has grappled up to 60 feet toward itself.

Darkweaver

Arachnid predators of the Shadowfell, darkweavers inhabit caves, dungeons, and other dark locales throughout the multiverse, including Undersigil and the windswept darkness of Pandemonium. A darkweaver lurks in the shadows of its lair, waiting for hapless prey to pass by. When a target approaches, the darkweaver fires webs of pure shadow at its quarry, then drags the victim into the darkness.

Darkweavers are fascinated by sensations—particularly taste—and how creatures from across the planes experience reality. For them, the act of eating is an experience to be drawn out and savored, with every meal considered in all its facets. Whether its fare is a demon, an archon, a struggling halfling, or a catatonic mule, all such meals are culinary delights for a darkweaver, served up from the cosmic kitchen that is the multiverse. These spider-like terrors appreciate second-hand descriptions of sensations, especially those they're unlikely to experience in their home environment. A darkweaver's captive might delay being consumed by sharing tales of its experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to escape a darkweaver should think twice about returning to the creature's lair, though, as darkweavers prioritize their appetites over bargains.

A Darkweaver's Lair

Darkweavers dwell in lightless caverns, preferring locations touched by pitch-black planes, such as Pandemonium or the Shadowfell. Darkweavers tend to inhabit isolated sites where they can weave webs of shadow undisturbed.

A darkweaver encountered in its lair has a challenge rating of 11 (7,200 XP).

Darkweaver Webs

A darkweaver's web has a 50 percent chance of having 1d6 cocoons. Roll on the Darkweaver Cocoon Contents table to determine what might be inside each of these shadowy masses.