The Aethervale

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monster

Dankwood Duergar

Dankwood Duergar
Dankwood Duergar
CR 2
Medium Humanoid (dwarf), [object Object]
Reveal Stat Block
Armor Class
18 (Plate Mail)
Hit Points
26 (4d8 + 8)
Speed
25 ft.
str
16
+3
dex
11
+0
con
14
+2
int
11
+0
wis
10
+0
cha
9
-1

Traits

Duergar Resilience.The Dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity.While in sunlight, the Dankwood duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Verbal Jab.The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Haymaker.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 6) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 (2d6 + 3) bludgeoning damage.

Dankwood Duergar

Dankwood duergar live in the deep caves below and are constantly on the search for treasure and magical discoveries they can claim as their own. Like their dwarven relatives, the Dankwood duergar are masters at crafting, but never seem to be happy or satisfied with their creations.

Some say that their constant pouting is what allows them the magical ability to double in size and strength for short moments. Now that's a temper tantrum!