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monster

Daemogoth Titan

Daemogoth Titan
Daemogoth Titan
CR 16
Gargantuan Fiend, Chaotic Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
203 (11d20 + 88)
Speed
40 ft.
str
26
+8
dex
10
+0
con
26
+8
int
24
+7
wis
18
+4
cha
20
+5

Traits

Legendary Resistance (3/Day).If the titan fails a saving throw, it can choose to succeed instead.
Pact of Suffering.Using a 10-minute long ritual, the titan can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the titan dies, or the pact is broken by a wish spell. The titan chooses one spell from the necromancy or enchantment school that is 8th level or lower|spells|level=0;1;2;3;4;5;6;7;8|school=N;E. The bound creature can cast that spell using this pact, requiring no material components and using Intelligence as the spellcasting ability. When it casts the spell, the creature takes 21 (6d6) psychic damage, which can't break the creature's concentration on a spell. Once the bound creature casts the spell in this way, it can't do so again until it finishes a long rest.

Actions

Multiattack.The titan makes two Agonizing Burst attacks.
Agonizing Burst.ms,rs 12 to hit, reach 15 ft. or range 120 ft., one target. ({@damage 3d6 + 7) force damage. If the target is a creature, the titan regains 5 hit points.
Teleport.The titan teleports to an unoccupied space it can see within 120 feet of itself.
Legendary Actions.The creature can take 3 legendary actions...
Attack.The titan makes one Agonizing Burst attack.
Stalking Nightmare (Costs 2 Actions).The titan uses Teleport, after which it can target one creature within 20 feet of itself that it can see. The target must make a 20 Constitution saving throw. On a failed save, the target takes 22 (4d10) necrotic damage, and the titan regains 10 hit points. On a successful save, the target takes half as much damage, and the titan doesn't heal.
Terrorize (Costs 3 Actions).The titan targets one creature it can see within 120 feet of itself. The target must make a 20 Wisdom saving throw. On a failed save, the target takes 38 (7d10) psychic damage and is frightened of the titan until the end of the target's next turn, and the titan regains 15 hit points. On a successful save, the target takes half as much damage and isn't frightened, and the titan doesn't heal.

Daemogoth Titan

Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from nature. Eventually that growth turns the daemogoth into a titan.

The titans maintain their lesser cousins' ability to trade magical power for a mortal's pain, but they tend to demand more punishing suffering in exchange for their pacts or knowledge.

Barbed Gifts

When a supplicant piques a daemogoth titan's interest, the titan can grant a blessing to the supplicant (see 'Supernatural Gifts 'in the Dungeon Master's Guide). As long as the creature has the blessing, it must expend and roll two of its Hit Dice whenever it finishes a long rest. It takes psychic damage equal to the total rolled, and its hit point maximum is reduced by an amount equal to the psychic damage taken. This reduction lasts until the creature finishes its next long rest. The creature dies if this effect reduces its hit point maximum to 0. The blessing can be removed only by a wish spell.