The Aethervale

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monster

Conjurer

Conjurer
Conjurer
CR 6
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
12
Hit Points
40 (9d8)
Speed
30 ft.
str
9
-1
dex
14
+2
con
11
+0
int
17
+3
wis
12
+1
cha
11
+0

Traits

Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher).As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

Actions

Dagger.mw,rw 5 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 2) piercing damage.

Conjurer

Conjurers are specialist wizards who summon creatures from other planes and create materials out of thin air. Some conjurers use their magic to bolster armies or destroy enemies on battlefields, while others use summoned creatures to guard their lairs.