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monster

Clockwork Oaken Bolter

Clockwork Oaken Bolter
Clockwork Oaken Bolter
CR 5
Medium Construct, Unaligned
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
117 (18d8 + 36)
Speed
30 ft.
str
12
+1
dex
18
+4
con
15
+2
int
3
-4
wis
10
+0
cha
1
-5

Traits

Magic Resistance.The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature.The clockwork doesn't require air, food, drink, or sleep.

Actions

Multiattack.The clockwork makes two Lancing Bolt attacks or one Lancing Bolt attack and one Harpoon attack.
Lancing Bolt.mw,rw 7 to hit, reach 5 ft. or range 100/400 ft., one target. ({@damage 2d10 + 4) piercing damage.
Harpoon.rw 7 to hit, range 50/200 ft., one target. ({@damage 1d10 + 4) piercing damage, and the target is grappled (escape 12). While grappled in this way, a creature's speed isn't reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. The clockwork can grapple only one creature at a time with its harpoon.
Explosive Bolt 5.The clockwork launches an explosive charge at a point within 120 feet. Each creature in a 20-foot-radius sphere centered on that point must make a 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.