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monster

Clockwork Iron Cobra

Clockwork Iron Cobra
Clockwork Iron Cobra
CR 4
Medium Construct, Unaligned
Reveal Stat Block
Armor Class
13
Hit Points
91 (14d8 + 28)
Speed
30 ft.
str
12
+1
dex
16
+3
con
14
+2
int
3
-4
wis
10
+0
cha
1
-5

Traits

Magic Resistance.The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature.The clockwork doesn't require air, food, drink, or sleep.

Actions

Bite.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) piercing damage. If the target is a creature, it must succeed on a 13 Constitution saving throw or suffer one random effect (roll a d6): {'name':'1–2: Confusion','type':'item','entries':['On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it's holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.']} {'name':'3–4: Paralysis','type':'item','entries':['The target is paralyzed until the end of its next turn.']} {'name':'5–6: Poison','type':'item','entries':['The target takes 13 (3d8) poison damage.']}