The Aethervale

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monster

Clockwork Defender

Clockwork Defender
Clockwork Defender
CR 1
Medium Construct, Unaligned
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
42 (5d8 + 20)
Speed
30 ft.
str
16
+3
dex
15
+2
con
18
+4
int
3
-4
wis
14
+2
cha
1
-5

Traits

Unusual Nature.The defender doesn't need air, food, drink, or sleep.

Actions

Electrified Bite.mw 5 to hit, reach 5 ft., one target. ({@damage 1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a 13 Strength saving throw or be grappled (escape 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.

Clockwork Defender

A clockwork defender is a mechanical quadruped that vaguely resembles a hound. Its eyes glow and can project intense but harmless beams of light. It tirelessly protects whatever its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures.