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monster

Clay Gladiator

Clay Gladiator
Clay Gladiator
CR 5
Medium Construct, Unaligned
Reveal Stat Block
Armor Class
17 (natural armor, {@item shield|phb})
Hit Points
112 (15d8 + 45)
Speed
30 ft., climb 30 ft.
str
18
+4
dex
15
+2
con
16
+3
int
10
+0
wis
12
+1
cha
15
+2

Traits

Climbing.The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Steadfast.The gladiator can't be disarmed, and cannot make ranged attacks.
Brute.A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack.The gladiator makes three melee attacks.
Spear.mw 7 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.
Shield Bash.mw 7 to hit, reach 5 ft., one creature. ({@damage 2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a 15 Strength saving throw or be knocked prone.
Reactions.Reactions the creature can take:
Parry.The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Clay Gladiator

A clay gladiator fights if attacked or when called to the gladiatorial pit. If reduced to 0 hit points outside of the gladiatorial pit, the gladiator disappears along with its possessions, reappears in its cell at full health with spear and shield in hand, and returns to the gladiatorial pit if it can. If defeated in the gladiatorial pit, the gladiator leaves its spear behind before reforming in its cell