The Aethervale

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monster

Chuul

Chuul
Chuul
CR 4
Large Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
16
Hit Points
76 (9d10 + 27)
Speed
30 ft., swim 30 ft.
str
19
+4
dex
10
+0
con
16
+3
int
5
-3
wis
11
+0
cha
5
-3

Traits

Amphibious.The chuul can breathe air and water.
Sense Magic.The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic|XPHB spell but isn't itself magical.

Actions

Multiattack.The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Pincer.m 6, reach 10 ft. ({@damage 1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled|XPHB condition (escape 14) from one of two pincers.
Paralyzing Tentacles.con 13, one creature Grappled|XPHB by the chuul. The target has the {@condition Poisoned|XPHB condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned|XPHB, the target has the Paralyzed|XPHB condition.

Chuul

Chuul

Chitinous Servant of Primeval Powers

Chuuls originated in forgotten ages when aboleths and stranger beings ruled alien empires beneath the waves. The aboleths transformed numerous deep-sea predators into servants that could venture beyond the seas to claim more magic and creatures to exploit. Chuuls are the most enduring of these bizarre servants.

Many chuuls serve aboleth overlords, carrying out their whims amid lightless seas and primeval swamps. Other chuuls obey new aberrant masters, such as beholders, grells, or mind flayers. Some chuuls follow their own drives, endlessly collecting ancient magic treasures or interpreting age-old orders to bizarre ends. Regardless of their agendas, chuuls snare creatures in their massive pincers before rendering foes helpless with their paralytic tentacles.

Chuuls don't age and can lie dormant in hidden places for millennia before threats, ancient orders, or strange compulsions awaken them.