The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Bullywug Croaker

Bullywug Croaker
Bullywug Croaker
CR 2
Medium Humanoid (bullywug), Neutral Evil
Reveal Stat Block
Armor Class
15 ({@item hide armor|phb}, {@item shield|phb})
Hit Points
33 (6d8 + 6)
Speed
20 ft., swim 40 ft.
str
14
+2
dex
12
+1
con
12
+1
int
7
-2
wis
15
+2
cha
10
+0

Traits

Amphibious.The croaker can breathe air and water.
Speak with Frogs and Toads.The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap.The croaker's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Swamp Camouflage.The croaker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Spear.mw,rw 4 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Bite.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) piercing damage.
Glaaar-pat (3/Day).The croaker sings a song of marshy doom. Each chosen creature within 30 feet of the croaker that can hear the song must make a 12 Wisdom saving throw, taking 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw also has disadvantage on Constitution saving throws until the end of its next turn.
Rooooo-glog (1/Day).The croaker sings an ode to an elder froghemoth. Each bullywug within 30 feet of the croaker that can hear the song gains 10 temporary hit points.

Bullywug Croaker

Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal and harm. As demonstrated in Danger at Dunwater, they are among the most pompous of bullywugs.