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monster

Boromar Underboss

Boromar Underboss
Boromar Underboss
CR 8
Small Humanoid (halfling), Lawful Evil
Reveal Stat Block
Armor Class
16
Hit Points
104 (19d6 + 38)
Speed
30 ft.
str
10
+0
dex
18
+4
con
15
+2
int
12
+1
wis
14
+2
cha
17
+3

Traits

Hustle.The underboss can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Multiattack.The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination.
Poisoned Blade.m 7, reach 5 ft. ({@damage 2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned|XPHB condition until the start of the underboss's next turn. If the target is already Poisoned|XPHB, it instead takes an extra 7 (2d6) Poison damage.
Arcane Firearm.r 7, range 30/90 ft. ({@damage 4d10 + 4) Force damage.
Reactions.Reactions the creature can take:
Uncanny Dodge.The underboss is hit by an attack roll. {@actResponse The underboss halves the damage (round down) it takes from that attack.

Boromar Underboss

Underbosses supervise larger clan operations, such as gambling halls and warehouses of smuggled goods awaiting transport. Accustomed to the criminal lifestyle, these hardy individuals (mostly halflings) dismiss and dispose of threats with calculated ease.