The Aethervale

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monster

Blood Hunter

Blood Hunter
Blood Hunter
CR 5
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
16 ({@item half plate armor|PHB|half plate})
Hit Points
65 (10d8 + 20)
Speed
30 ft.
str
18
+4
dex
12
+1
con
15
+2
int
9
-1
wis
16
+3
cha
11
+0

Traits

Blood Curse of Binding (1/Day).As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Blood Frenzy.The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance.The blood hunter has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The blood hunter attacks twice with a weapon.
Greatsword.mw 7 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) slashing damage plus 3 (1d6) fire damage.
Heavy Crossbow.rw 4 to hit, range 100/400 ft., one target. ({@damage 1d10 + 1) piercing damage.

Blood Hunter

To mortals and monsters alike, the blood hunter is a legendary figure—a humanoid stalker said to embrace monstrous power. Long years ago, a group of mortals undertook dark rituals and alchemical experiments to gain the power of the deadliest monsters, allowing them to better hunt those monsters.

Blood hunters are steely on the surface, but roiling emotion lies beneath that impassive mask. Bestial fury and fathomless sorrow drive every stroke of a blood hunter's blade. Humanoids who draw the ire of a blood hunter are often in league with monsters—or the victims of a terrible misunderstanding. Such misunderstandings are tough to clear up, for blood hunters are the kind of folk to slay first and ask questions later.