Blood Drinker Vampire

Blood Drinker Vampire
CR 8Medium Undead, Lawful Evil
Reveal Stat Block
Armor Class
16 (natural armor)Hit Points
90 (12d8 + 36)Speed
40 ft., fly 40 ft. (hover)str
16
+3
dex
18
+4
con
17
+3
int
16
+3
wis
13
+1
cha
19
+4
Actions
Multiattack.The vampire makes three melee attacks, only one of which can be a bite attack.
Bite.mw 7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. ({@damage 1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. If the target is humanoid, it must succeed on a 15 Charisma saving throw or be charmed by the vampire for 1 minute. While charmed in this way, the target is infatuated with the vampire. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Rapier.mw 7 to hit, reach 5 ft., one target. ({@damage 1d8 + 4) piercing damage.
Unarmed Strike.mw 6 to hit, reach 5 ft., one target. ({@damage 1d8 + 3) bludgeoning damage. The vampire can also grapple the target (escape 14) if it is a creature and the vampire has a hand free.
Reactions.Reactions the creature can take:
Parry.The vampire adds 3 to its AC against one melee attack that would hit it. To do so, the vampire must see the attacker and be wielding a melee weapon.