The Aethervale

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monster

Blazebear

Blazebear
Blazebear
CR 12
Large Monstrosity, Unaligned
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
189 (18d10 + 90)
Speed
30 ft.
str
24
+7
dex
17
+3
con
21
+5
int
3
-4
wis
13
+1
cha
16
+3

Traits

Magic Resistance.The blazebear has advantage on saving throws against spells and other magical effects.
Mist Sight.The blazebear can see normally through heavily obscured areas created by mist or fog, including areas created by spells such as Fog Cloud.

Actions

Multiattack.The blazebear makes two Bite attacks. It can replace one attack with Stunning Gaze if available.
Bite.mw 11 to hit, reach 5 ft., one target. ({@damage 2d12 + 7) piercing damage plus 11 (2d10) force damage.
Stunning Gaze 5.The blazebear targets two creatures it can see within 120 feet of itself. Each target must succeed on a 15 Wisdom saving throw or have the stunned condition until the start of the blazebear's next turn.
Reactions.Reactions the creature can take:
Antimagic Swipe.mw 11 to hit, reach 10 ft., one creature casting a spell of 3rd level or lower. ({@damage 4d10) force damage, and the target must succeed on a 15 Intelligence saving throw or the spell fails and has no effect.

Blazebear

Even the animals in the Mournland are warped by magic. You should see the bears—terrifying!

On the world of Eberron, many strange, magic-warped monsters have emerged from the depths of the war-wracked Mournland. The blazebear is one such monster, so named for its hulking, ursine figure and the glow of its eyes. This glow is magical energy that saturates the blazebear's entire body. Swipes from a blazebear's claws dole out painful wounds and can end spells, and its gaze can stun prey.