The Aethervale

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monster

Biomancer

Biomancer
Biomancer
CR 10
Medium Humanoid (any race), Neutral Good
Reveal Stat Block
Armor Class
17 ({@item splint armor|phb})
Hit Points
110 (17d8 + 34)
Speed
30 ft.
str
10
+0
dex
15
+2
con
14
+2
int
20
+5
wis
14
+2
cha
15
+2

Traits

Bolstering Presence.The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 (1d10) hit points.
Magic Resistance.The biomancer has advantage on saving throws against spells and other magical effects.

Actions

Scimitar.mw 6 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) slashing damage.

Biomancer

Nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. Specialists in hybridizing and altering creatures through a mixture of science and magic, they have spawned countless hybrids and krasis in search of the perfect union between nature and civilization.