Beholder Zombie

Beholder Zombie
CR 5Large Undead, Neutral Evil
Reveal Stat Block
Armor Class
15Hit Points
93 (11d10 + 33)Speed
5 ft., fly 20 ft. (hover)str
14
+2
dex
8
-1
con
16
+3
int
3
-4
wis
8
-1
cha
5
-3
Traits
Undead Fortitude.If damage reduces the zombie to 0 Hit Points|XPHB, it makes a Constitution saving throw (5 plus the damage taken) unless the damage is Radiant or from a Critical Hit|XPHB. On a successful save, the zombie drops to 1 Hit Points|XPHB|Hit Point instead.
Actions
Multiattack.The zombie uses Eye Rays twice.
Bite.m 5, reach 5 ft. ({@damage 4d6 + 2) Piercing damage.
Eye Rays.The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the zombie has already used that ray during this turn): {'type':'item','name':'1: Paralyzing Ray','entries':['con 14. The target has the {'type':'item','name':'2: Fear Ray','entries':['wis 14. 13 ( {'type':'item','name':'3: Enervation Ray','entries':['con 14. 10 ({@damage 3d6) Necrotic damage, and the target has the Poisoned|XPHB condition until the end of its next turn. While Poisoned|XPHB, the target can't regain Hit Points|XPHB. Half damage only.'] {'type':'item','name':'4: Disintegration Ray','entries':['dex 14. 27 (