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monster

Balhannoth

Balhannoth
Balhannoth
CR 11
Large Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
25 ft., climb 25 ft.
str
17
+3
dex
8
-1
con
18
+4
int
6
-2
wis
15
+2
cha
8
-1

Traits

Legendary Resistance (2/Day).If the balhannoth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.The balhannoth makes a bite attack and up to two tentacle attacks, or it makes up to four tentacle attacks.
Bite.mw 7 to hit, reach 5 ft., one target. ({@damage 4d10 + 3) piercing damage.
Tentacle.mw 7 to hit, reach 10 ft., one target. ({@damage 2d6 + 3) bludgeoning damage, and the target is grappled (escape 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles.
Legendary Actions.The creature can take 3 legendary actions...
Bite Attack.The balhannoth makes one bite attack against one creature it has grappled.
Teleport.The balhannoth magically teleports, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.
Vanish.The balhannoth magically becomes invisible for up to 10 minutes or until immediately after it makes an attack roll.

Balhannoth

There are no virtues in the Shadowfell. Thanks to the balhannoth, even hope is punished with death.

Balhannoth

Native to the Shadowfell, the vicious, predatory balhannoth alters reality in its lair to make the place appear inviting to travelers. Once they step inside, the balhannoth springs its trap.

False Hope

Thanks to a limited form of telepathy, a balhannoth can sense the desires of other creatures and identify images of places where they expect those desires to be met. The balhannoth then warps reality around it, remaking its environment so that it matches the appearance of the place the creature seeks.

The balhannoth never quite gets all the details right, and plenty of incongruities might give away the deception, but the imitation is good enough to fool desperate creatures into stumbling into the monster's clutches.

Malevolent Entities

A balhannoth thrives on fear and despair, taking pleasure in the horror its victims experience. It terrorizes its prey by using its reality—warping powers to mask its presence until it can snatch the target. Then it teleports away to feed on its victims.

Useful Slaves

Drow hunting parties and other denizens of the Underdark sometimes venture into the Shadowfell to capture balhannoths. They install the creatures as guardians, protecting passages from enemy intruders and cutting off avenues of retreat or watching over slaves.

A Balhannoth's Lair

In the Shadowfell, balhannoths make their lairs near places inhabited by creatures they hunt. They typically haunt well-traveled roads and paths, snatching people who come along. A balhannoth that has been captured and exploited by drow might lair in caves near Underdark passages and guard the ways in and out of a drow enclave.