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monster

Baalzebul

Baalzebul
Baalzebul
CR 26
Huge Fiend (devil), Lawful Evil
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
540 (40d12 + 280)
Speed
20 ft., burrow 20 ft., climb 20 ft.
str
28
+9
dex
15
+2
con
25
+7
int
24
+7
wis
24
+7
cha
26
+8

Traits

Devil's Sight.Magical darkness doesn't impede Baalzebul's darkvision.
Fiendish Regeneration.Baalzebul regains 20 hit points at the start of his turn. If he takes radiant damage this trait doesn't function at the start of his next turn. Baalzebul dies only if he starts his turn with 0 hit points and doesn't regenerate.
Lord of Flies.Insects don't attack Baalzebul, and he can issue orders to them.
Legendary Resistance (3/Day).If Baalzebul fails a saving throw, he can choose to succeed instead.
Magic Resistance.Baalzebul has advantage on saving throws against spells and other magical effects.
Stench of the Slug.A creature that starts its turn within 10 feet of Baalzebul must succeed on a 21 Constitution saving throw or have the poisoned condition until the start of its next turn. On a successful save, a creature is immune to this stench for 1 hour.

Actions

Multiattack.Baalzebul uses Heart of Pestilence (if available), then makes three Slam attacks.
Slam.mw 17 to hit, reach 10 ft., one target. ({@damage 3d6 + 9) bludgeoning damage plus 7 (2d6) necrotic damage.
Pungent Eruption 4.Baalzebul causes refuse and caustic liquid to spill from the ground at a point he can see within 300 feet. Each creature in a 15-foot-radius sphere centered on that point must make a 21 Constitution saving throw. Targets take 36 (8d8) acid damage on a failed save, or half as much on a successful one. Creatures that fail the save have the poisoned condition for 1 minute.
Heart of Pestilence 5.Baalzebul channels pestilence into his body, sickening creatures within 50 feet that can see him. Sickened creatures must make a 21 Charisma saving throw, followed by a 21 Constitution saving throw. Failing the Charisma save makes a creature have the frightened condition, while failing the Constitution save makes a creature weak. While weakened, a creature deals half damage on melee attacks. Both effects last for 1 minute or until a greater restoration spell or similar is cast.
Legendary Actions.The creature can take 3 legendary actions...
Pummel.Baalzebul makes a Slam attack.
Teleport.Baalzebul uses Displace.
Insect Gorge (Costs 2 Actions).Baalzebul disgorges a swarm of biting flies at a point he can see within 300 feet of himself. Each creature within a 20-foot-radius sphere centered on that point must make a 21 Constitution saving throw. A creature takes 44 (8d10) piercing damage on a failed save, or half as much damage on a successful one. The biting flies persist for 1 minute, or until Baalzebul uses this ability again. Creatures that enter the flies' area or end their turn inside it must repeat the saving throw.
Call Underling (Costs 3 Actions).Baalzebul summons an allied bone devil in an unoccupied space that he can see.

Baalzebul

I have no idea how the big dolt and his hamster scrounged up information on so many dangerous entities, but it's foolish to write about them if you ask me. There's a reason I've never written a book about the Nine Hells.

Baalzebul, is an archdevil and the lord of Maladomini, the seventh layer of the Nine Hells. He is known as the Lord of the Flies because his tightly woven web of intrigue traps even the smallest fly. In recent centuries he has been cursed with a new hideous form by the Lord of the Nine Hells—Asmodeus. This form has earned him a new title—The Slug Archduke.

Baalzebul was originally known as Triel, one of the most powerful and beautiful angels to be found in Celestia. Triel's selfish acts in the name of achieving his perfection resulted in his corruption and exile from Celestia. After his fall, Asmodeus, perhaps out of some lingering sense of sympathy, quickly promoted Baalzebul to the ranks of devilish nobility. Baalzebul's ruthless lust for power served him well and before long he not only displaced the ancient, original Lord of Maladomini but managed to become the only archdevil to rule two layers of the Nine Hells, although he ruled Malbolge through the devil Moloch.

However, Baalzebul's pride continued to be his undoing. When he attempted to take Asmodeus's throne, his schemes were discovered and thwarted. Asmodeus inflicted a series of bizarre penalties upon Baalzebul. He was cursed to appear as a slug for one year per lie he had told to a devil. Any deal he struck with a mortal would result in a disaster for the participant. His castle was turned to excrement and filled with filth and his dominion of Malbolge was stripped from him.

Despite his punishments, Baalzebul is still dangerously cunning and charismatic. Even if trapped in the form of a slug, he is still the Lord of Lies, whose every deception is made with ease. Every one of his untruths is told with a specific purpose in mind. Only other devils are safe from his lies, as Baalzebul wishes to return to his original beautiful form.

If forced into combat Baalzebul's first tactic is to belch out gargantuan clouds of flesh-devouring flies. Baalzebul's stench is so putrid that simply trying to get anywhere close to him is sickening. Despite his bloated form, he can still burrow underground and easily scale surfaces. He is easy to track, since he always leaves a thick layer of putrid slime in his wake.