The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Avoral Guardinal

Avoral Guardinal
Avoral Guardinal
CR 9
Medium Celestial, Neutral Good
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
172 (23d8 + 69)
Speed
30 ft., fly 50 ft.
str
16
+3
dex
19
+4
con
17
+3
int
16
+3
wis
16
+3
cha
18
+4

Traits

Dive Attack.If the avoral is flying, dives at least 30 feet in a straight line toward a Medium or smaller creature, and ends within 5 feet of it, that creature must succeed on a 15 Strength saving throw or take 14 (4d6) piercing damage and have the prone condition.
Flyby.The avoral doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Multiattack.The avoral makes two Talon attacks. It can replace one attack with a use of Spellcasting.
Talon.mw 8 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) piercing damage plus 13 (2d12) radiant damage.

Avoral Guardinal

Avorals are eagle-like bipeds with winged arms and keen, golden eyes. Prone to wander, these avian Celestials leave Elysium more frequently than their counterparts, meandering across the Outlands to wherever the winds might take them. Solitary scouts and skirmishers, avorals are nimble aerial combatants, able to swiftly dive at foes from the heavens and tear into them with razor-sharp talons.

Guardinals

Nomadic and peaceful, guardinals are animalistic Celestials who hail from Elysium. Guardinals resemble Humanoids with bestial traits. In their daily interactions, guardinals embody the beauty, calm, and righteousness of their home plane. Guardinals can be found throughout the Outlands, especially in Ecstasy, the gate-town to Elysium, and in Faunel, the gate-town to the Beastlands.

While guardinals are usually friendly and slow to anger, their supernatural virtue puts them at odds with the evil beings of the Lower Planes. Guardinals abhor wickedness and strike out against injustice and villainy without hesitation, determined to eradicate forces that threaten beauty and peace.