The Aethervale

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monster

Asteria

Asteria
Asteria
CR 18
Medium Humanoid (human, paladin), Chaotic Good
Reveal Stat Block
Armor Class
18 ({@item breastplate|PHB}, {@item shield|PHB})
Hit Points
195 (26d8 + 78)
Speed
30 ft., fly 30 ft. (winged boots)
str
12
+1
dex
21
+5
con
17
+3
int
15
+2
wis
11
+0
cha
20
+5

Traits

Guardian Aura.Whenever a creature of Asteria's choice within 30 feet of her makes a saving throw, Asteria can give the creature advantage on the saving throw (no action required). This trait doesn't function if Asteria has the incapacitated condition.
Legendary Resistance (3/Day).If Asteria fails a saving throw, she can choose to succeed instead.
Special Equipment.Asteria wears Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of Sending Stones; the other half of the pair is held by Euryale.

Actions

Multiattack.Asteria makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade.mw 11 to hit, reach 5 ft., one target. ({@damage 1d8 + 5) slashing damage plus 13 (3d8) radiant damage.
Bursting Benediction.Asteria causes a burst of magical energy to envelop one creature she can see within 60 feet of herself. The target must make a 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one. Asteria or another creature that she can see within 60 feet of herself then regains 10 hit points.
Legendary Actions.The creature can take 3 legendary actions...
Brazen Strike.Asteria makes one Radiant Blade attack.
Nimble Sprint.Asteria moves up to her speed. This movement doesn't provoke opportunity attacks.
Cast a Spell (Costs 2 Actions).Asteria uses Spellcasting.

Asteria

Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes everyone deserves a chance to write their own story on their own terms, and her deeds have inspired countless heroic tales.

Even after so many years, Asteria maintains a joyous wanderlust and passion for discovery. She's as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who engages Asteria in conversation about her interests finds her an overflowing font of information. But she also retains her stubborn streak and quickly repudiates anyone who tries to order her around.

Asteria hasn't aged since Istus drew her future from the first Deck of Many Things. She doesn't know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things.