The Aethervale

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monster

Ash Zombie

Ash Zombie
Ash Zombie
CR 1/4
Medium Undead, Neutral Evil
Reveal Stat Block
Armor Class
8
Hit Points
22 (3d8 + 9)
Speed
20 ft.
str
13
+1
dex
6
-2
con
16
+3
int
3
-4
wis
6
-2
cha
5
-3

Traits

Undead Fortitude.If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Ash Puff.The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Slam.mw 3 to hit, reach 5 ft., one target. ({@damage 1d6 + 1) bludgeoning damage.

Ash Zombie

From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.

Ash Zombies

These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago. They use the zombie stat block, with the following additional trait.

Ash Puff

The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.