The Aethervale

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monster

Armanite

Armanite
Armanite
CR 7
Large Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
84 (8d10 + 40)
Speed
60 ft.
str
21
+5
dex
18
+4
con
21
+5
int
8
-1
wis
12
+1
cha
13
+1

Traits

Magic Resistance.The armanite has advantage on saving throws against spells and other magical effects.
Magic Weapons.The armanite's weapon attacks are magical.

Actions

Multiattack.The armanite makes three attacks: one with its hooves, one with its claws, and one with its serrated tail.
Hooves.mw 8 to hit, reach 5 ft., one target. ({@damage 2d6 + 5) bludgeoning damage.
Claws.mw 8 to hit, reach 5 ft., one target. ({@damage 2d4 + 5) slashing damage.
Serrated Tail.mw 8 to hit, reach 10 ft., one target. ({@damage 2d10 + 5) slashing damage.
Lightning Lance 5.The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a 15 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.

Armanite

Armanite

Great herds of armanites race across the blasted fields of the Abyss, bent on slaughter and death, driven by unrestrained bloodlust. Whether being controlled by more powerful demons or charging into battle for the sake of it, armanites use their claws, hooves, and long, whip-like tails to tear apart their foes.

Live for War

In the armies of the demon lords, armanites perform the role of heavy cavalry, leading the charge and tearing into their enemies' flanks. Armanites fight all the time, even among themselves if they can't find another enemy. They make ideal shock troops, courageous to the point of stupidity and utterly savage.

Walking Arsenal

Part of what makes armanites so fearsome is the number of weapons they have at their disposal. They possess sharp hooves, claws that end in curling talons, and long, serrated tails that can flense the flesh from a victim, and they use them all to carve through their foes. When they are up against tough formations, they can call on their innate magic to loose bolts of lightning and blow holes in the enemy ranks.