The Aethervale

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monster

Animated Table

Animated Table
Animated Table
CR 2
Large Construct, Unaligned
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
39 (6d10 + 6)
Speed
40 ft.
str
18
+4
dex
8
-1
con
13
+1
int
1
-5
wis
3
-4
cha
1
-5

Traits

Antimagic Susceptibility.The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance.While the table remains motionless, it is indistinguishable from a normal table.
Charge.If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a 15 Strength saving throw or be knocked prone.

Actions

Ram.mw 6, reach 5 ft., one target. ({@damage 2d8 + 4) bludgeoning damage.

Animated Table

Arundil's Animated Objects

A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today.

These animated objects never attack dwarves or duergar. In addition, a dwarf (including a duergar) can order an object to cease its attack. If so commanded, the object becomes immobile for 10 minutes, or until the one commanding it leaves the area.

Constructed Nature

An animated table doesn't require air, food, drink, or sleep.