The Aethervale

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monster

Anhkolox

Anhkolox
Anhkolox
CR 9
Huge Undead, Neutral Evil
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
157 (15d12 + 60)
Speed
50 ft.
str
22
+6
dex
11
+0
con
18
+4
int
4
-3
wis
14
+2
cha
2
-4

Traits

Unusual Nature.The anhkolox doesn't require air, food, drink, or sleep.

Actions

Multiattack.The anhkolox makes two Claw attacks and one Entrapping Rend attack.
Claw.mw 10 to hit, reach 5 ft., one target. ({@damage 2d10 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a 18 Strength saving throw or be pushed up to 20 feet in a horizontal direction of the anhkolox's choice.
Entrapping Rend.mw 10 to hit, reach 5 ft., one target. ({@damage 5d6 + 6) piercing damage, and if the target is a Large or smaller creature, the target must succeed on a 18 Strength saving throw or be trapped in the anhkolox's rib cage and grappled (escape 18). Until this grapple ends, the target is restrained, and the anhkolox can't use Entrapping Rend on another target.

Anhkolox

Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by territorial instinct and a predatory urge to hunt and devour living prey. They run on all fours and rear up onto their hind legs when they corner their quarry. When they strike, they wallop foes about with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim.