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monster

Amrik Vanthampur

Amrik Vanthampur
Amrik Vanthampur
CR 3
Medium Humanoid (human), Lawful Evil
Reveal Stat Block
Armor Class
17 ({@item leather armor|phb}, charisma modifier)
Hit Points
66 (12d8 + 12)
Speed
30 ft.
str
12
+1
dex
18
+4
con
12
+1
int
14
+2
wis
14
+2
cha
15
+2

Traits

Suave Defense.While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

Actions

Multiattack.Amrik makes three dagger attacks.
Dagger.mw,rw 6 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 4) piercing damage.
Smoke Bomb (1/Day).Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn.

Amrik Vanthampur

Second son of Duke Thalamra Vanthampur of Baldur's Gate. Amrik loves to exchange pleasantries over drinks before conducting business. He has trained Laraelra's staff to recognize a variety of innocuous hand gestures that signal them to deliver drinks to the table. If he wants poison added to his clients' drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of torpor (see 'Poisons' in chapter 8 of the Dungeon Master's Guide), which the kenku bartender can use to spike drinks when Amrik gives the signal.