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monster

Ambitious Assassin

Ambitious Assassin
Ambitious Assassin
CR 5
Small Humanoid, Neutral Evil
Reveal Stat Block
Armor Class
16 ({@item studded leather armor|PHB|studded leather})
Hit Points
91 (14d8 + 28)
Speed
40 ft., climb 40 ft.
str
10
+0
dex
18
+4
con
15
+2
int
18
+4
wis
14
+2
cha
16
+3

Traits

Legendary Resistance (2/Day).If the assassin fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.The assassin makes two Poison Blade attacks.
Poison Blade.mw,rw 7 to hit, reach 5 ft. or range 60 ft., one target. ({@damage 1d4 + 4) piercing damage plus 5 (1d10) poison damage.
Legendary Actions.The creature can take 3 legendary actions...
Cunning.The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions).The assassin makes one Poison Blade attack.
Vanishing Escape (Costs 3 Actions).The assassin creates a sudden distraction, such as a cloud of disorienting smoke or flash of dazzling light, filling a 10-foot cube within 5 feet of the assassin. Each creature of the assassin's choice in that area takes 9 (2d8) psychic damage, and the assassin has the invisible condition. This invisibility lasts until the end of the assassin's next turn.
Reactions.Reactions the creature can take:
Uncanny Dodge.When an attacker the assassin can see hits the assassin with an attack, the assassin halves the attack's damage against it.

Ambitious Assassin

Appropriate for tier 1 play (levels 1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer.

The Rogue's Lair

This villain resides in a place of power and safety, whether that's a hidden thieves' guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.

The villain's challenge rating increases while the villain is in this lair: