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monster

Alyxian the Tormented

Alyxian the Tormented
Alyxian the Tormented
CR 11
Huge Aberration, Lawful Evil
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
150 (12d12 + 72)
Speed
40 ft., swim 40 ft.
str
21
+5
dex
18
+4
con
22
+6
int
15
+2
wis
16
+3
cha
20
+5

Traits

Apotheonic Rejuvenation.When Alyxian drops to 0 hit points, his body dies and cracks open like a cocoon. Alyxian instantly emerges from the cocoon in his second form, Alyxian the Callous, in the space where his previous form died. His initiative count doesn't change.
Divinely Blessed.Alyxian can't be surprised and can't be changed into another form against his will.
Legendary Resistance (2/Day).If Alyxian fails a saving throw, he can choose to succeed instead.

Actions

Multiattack.Alyxian makes two Grasping Hand attacks.
Grasping Hand.mw 9 to hit, reach 5 ft., one target. ({@damage 3d6 + 5) force damage, and if the target is a Medium or smaller creature, it is grappled (escape 15). Alyxian has six hands, each of which can grapple one target.
Void Eyes 5.Alyxian targets up to two creatures he can see within 120 feet of himself. Each target must make a 17 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.
Legendary Actions.The creature can take 3 legendary actions...
Attack.Alyxian makes one Grasping Hand attack.
Weapons of Yore (Costs 2 Actions).Ancient weapons embedded in Alyxian's hide detach from Alyxian and fly about in a 10-foot-radius sphere centered on a point Alyxian can see within 60 feet of himself. A creature takes 18 (4d8) slashing damage when it enters that area for the first time on a turn or starts its turn there. The effect lasts until the end of Alyxian's next turn, when the weapons return to Alyxian and embed themselves in his hide once again (causing him no harm).