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monster

Ahmaergo

Ahmaergo
Ahmaergo
CR 9
Medium Humanoid (dwarf), Lawful Evil
Reveal Stat Block
Armor Class
18 ({@item plate armor|phb})
Hit Points
143 (22d8 + 44)
Speed
25 ft.
str
20
+5
dex
15
+2
con
14
+2
int
15
+2
wis
14
+2
cha
12
+1

Traits

Dwarven Resilience.Ahmaergo has advantage on saving throws against being poisoned.
Indomitable (2/Day).Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest).As a bonus action, Ahmaergo can regain 20 hit points.
Extra Damage.If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.

Actions

Multiattack.Ahmaergo makes three attacks with his greataxe.
Greataxe.mw 9 to hit, reach 5 ft., one target. ({@damage 1d12 + 5) slashing damage.
Heavy Crossbow.rw 6 to hit, range 100/400 ft., one target. ({@damage 1d10 + 2) piercing damage.

Ahmaergo

Ahmaergo, Xanathar's majordomo, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his beholder master.

After the beholder, Ahmaergo is the most influential member of the Xanathar Guild.