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monster

Abigor

Abigor
Abigor
CR 22
Large Fiend (devil), Lawful Evil
Reveal Stat Block
Armor Class
22 (natural armor)
Hit Points
337 (27d10 + 189)
Speed
30 ft.
str
27
+8
dex
14
+2
con
25
+7
int
20
+5
wis
16
+3
cha
16
+3

Traits

Devil's Sight.Magical darkness doesn't impede Abigor's darkvision.
Magic Resistance.Abigor has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.Abigor makes four attacks using its Warhammer, Throwing Hammer, or a combination of the two.
Warhammer.mw 15 to hit, reach 5 ft., one target. ({@damage 2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage.
Throwing Hammer.rw 15 to hit, range 30/60 ft., one target. ({@damage 2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage. Hammers thrown this way fall and stick into the ground after hitting their target and a new hammer appears in Abigor's hand.
Thunderous Slam 5.Abigor causes all its hammers left on the battlefield to bristle with thunderous energy, exploding outwards with a roar. All creatures within a 10-foot-radius sphere centered on each hammer must make a 22 Constitution saving throw. Targets take 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one. If a creature is within multiple spheres, it must make the save multiple times, taking damage from each source.
Legendary Actions.The creature can take 3 legendary actions...
Throw Hammer.Abigor makes a Throwing Hammer attack.
Call Thunder (Costs 2 Actions).Abigor targets a hammer that it can see within 60 feet to let out a thunderous roar. Creatures within a 10-foot-radius sphere centered on the hammer must make a 22 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one.