The Aethervale

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monster

Aberrant Zealot

Aberrant Zealot
Aberrant Zealot
CR 8
Medium Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
16 ({@item studded leather armor|PHB})
Hit Points
93 (17d8 + 17)
Speed
30 ft.
str
15
+2
dex
18
+4
con
12
+1
int
13
+1
wis
8
-1
cha
19
+4

Traits

Aberrant Form.The zealot exudes the chaos of the Far Realm. Any non-Aberration creature that starts its turn within 5 feet of the zealot must succeed on a 15 Wisdom saving throw or take 7 (2d6) psychic damage.
Weirdly Pliable.The zealot, along with any equipment it is wearing or carrying, is unnaturally flexible. The zealot can move through any space as narrow as 1 inch without squeezing.

Actions

Multiattack.The zealot makes one Psychic Rend attack and two Shortsword attacks.
Psychic Rend.ms,rs 7 to hit, reach 15 ft. or range 120 ft., one target. ({@damage 3d6 + 4) psychic damage, and the target must succeed on a 15 Wisdom saving throw or have the stunned condition until the start of the zealot's next turn.
Shortsword.mw 7 to hit, reach 15 ft., one target. ({@damage 1d6 + 4) piercing damage plus 7 (2d6) psychic damage.

Aberrant Zealot

Aberrant zealots are cultists who have reached out to the powers of the Far Realm—only for something to reach back. Steeped in strange energy, aberrant zealots borrow their vicious might from the monstrous entities that inhabit that fell plane.