The Aethervale

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The Gilded Pick

The Gilded Pick

The Gilded Pick

Overview & Aesthetic

The Gilded Pick is the most exclusive and secure tavern in the Noble Ward of Dal-Dur. Unlike the rowdy Under-Market bars, the Pick is a place of refined luxury. The walls are lined with polished granite and inlaid with gold filigree, and the furniture is upholstered in fine surface-silk. The air is cool and scented with cedar and rare wines. The lighting is soft and provided by masterfully crafted clockwork chandeliers.

History & Lore

Founded by a disgraced noble who discovered a vein of "Sun-Gold," the Gilded Pick has become the primary meeting place for Dal-Dur's political and merchant elite. It is famous for its "Silence-Fields"—magical zones in each booth that prevent eavesdropping. Most of the city's major mining contracts and political alliances are negotiated over a glass of the Pick's signature "Magma-Reserve" brandy.

Points of Interest

  • The Vault-Booths: Private meeting rooms that are magically shielded and physically reinforced with lead-lined steel.
  • The Brandy-Cellar: A high-security room containing some of the oldest and most expensive vintages in Aethervale.
  • The Eavesdropper's Gallery: A hidden mezzanine where the tavern's owner (and occasionally the King's spies) can observe the main floor.
  • The Clockwork Bar: A fully automated serving system that ensures no human (or dwarven) ears overhear sensitive orders.

Local Factions & NPCs

  • Baroness Vanya Iron-Vein: A frequent patron and head of the Deep-Delve Consortium.
  • "Silver-Tongue" Garret: The tavern's manager, who is rumored to be the city's most effective information broker.
  • The Noble Ward Guard: A specialized unit of the Shield Bearers who provide security for the Pick's high-profile guests.

Environmental Hazards / Mechanics

  • The Silence-Field: While inside a booth, characters are immune to all forms of magical eavesdropping and divination magic of 5th level or lower.
  • High-Society Protocol: Charisma checks to influence noble NPCs have a +2 bonus if the character spend at least 50gp on a round of drinks.
  • Hidden Daggers: Despite the security, the tavern has a history of subtle assassinations. Perception checks to notice hidden weapons have a +2 bonus.