| 1 | A massive 'Steam-Vent' erupts, creating a thick, scalding fog. |
| 2 | You must jump between 'Moving-Gear-Platforms' in the Iron Tier. |
| 3 | A 'Coal-Cart' dump blocks the street with a pile of soot and dust. |
| 4 | You run through a 'Magnetized-Zone' that pulls on metal armor/weapons. |
| 5 | A group of 'Gear-Grinder' strikers are holding a protest in your path. |
| 6 | A 'Sub-Level-Lift' begins to rise right as you are about to cross it. |
| 7 | You must slide down a 'Greasy-Chute' used for transporting scrap metal. |
| 8 | A 'Steam-Wright' testing a new 'Flame-Thrower' accidentally targets you. |
| 9 | The street is flooded with 'Industrial-Coolant' that is sticky and slow. |
| 10 | A swarm of 'Cleaning-Drones' try to 'scrub' you as you pass. |
| 11 | You run into a 'High-Vibration' area that causes disadvantage on Acrobatics. |
| 12 | A 'Sky-Docks' crane drops a heavy crate right in front of you. |
| 13 | You must navigate a forest of 'Pistons' that fire at irregular intervals. |
| 14 | A 'Labor-Enforcer' construct mistakes you for a runaway worker. |
| 15 | The path is blocked by a giant 'Iron-Anvil' being transported by 20 men. |
| 16 | You run through a 'Soaked-Zone' where the air is 100% humidity, obscuring vision. |
| 17 | A 'Clockwork-Messenger' collides with you, exploding into gears and springs. |
| 18 | You must cross a 'Molten-Slag' stream on a narrow beam. |
| 19 | A 'Steam-Whistle' sounds, causing a deafening noise that deals 1d4 thunder damage. |
| 20 | The 'Iron-Gate' of the district begins to close for the nightly lockdown. |