The Aethervale

Command Palette

Search for a command to run...

Admin
dm-resource

Magical Trap Concepts

Magical Trap Concepts

Magical Trap Concepts

d20Trap NameEffect
1Void-SuckA hidden rune that attempts to pull everyone into a 10ft hole in the void.
2Aetheric BacklashCasting a spell triggers a 2d6 force damage explosion.
3Time-StutterThe target is 'reset' to their position 2 rounds ago.
4Soul-MirrorA mirror that creates a hostile 'shadow' version of the viewer.
5Gravity-ReverseGravity flips, slamming targets into the ceiling (2d6 damage).
6Mana-Burn MistA fog that drains 1st level spell slots each turn.
7Echo-TrapAny sound made is repeated 100x louder 1 minute later.
8Blight-PatchTouching the floor triggers a DC 13 Con save vs. Crystal Blight.
9Memory-DrainThe target forgets how to use their most powerful feature for 1 hour.
10Poly-Morph Pressure PlateTurns the target into a mechanical chicken (1 min).
11Aether-CageA ring of blue bars rises, trapping the target in a 5ft space.
12Whisper-WebsInvisible threads that deal 1d4 psychic damage and grapple.
13Gilded-GreedTouching a fake gold coin triggers a Hold Person spell.
14Sunken-DripWater from the ceiling deals 1d4 acid damage (hydro-aetheric acid).
15Runic-BlindnessA flash of light causes blindness for 1d4 rounds.
16Spirit-LassoA ghostly rope attempts to pull the target toward a hazard.
17Portal-LoopStepping on the trap teleports you to the start of the room.
18Spell-SnatcherThe trap 'steals' a prepared spell and uses it against the party.
19Aether-ShockA blast of electricity that stuns for 1 round.
20Final ProphecyA voice announces the target's 'death', dealing 4d6 psychic damage.