| 1 | Void-Suck | A hidden rune that attempts to pull everyone into a 10ft hole in the void. |
| 2 | Aetheric Backlash | Casting a spell triggers a 2d6 force damage explosion. |
| 3 | Time-Stutter | The target is 'reset' to their position 2 rounds ago. |
| 4 | Soul-Mirror | A mirror that creates a hostile 'shadow' version of the viewer. |
| 5 | Gravity-Reverse | Gravity flips, slamming targets into the ceiling (2d6 damage). |
| 6 | Mana-Burn Mist | A fog that drains 1st level spell slots each turn. |
| 7 | Echo-Trap | Any sound made is repeated 100x louder 1 minute later. |
| 8 | Blight-Patch | Touching the floor triggers a DC 13 Con save vs. Crystal Blight. |
| 9 | Memory-Drain | The target forgets how to use their most powerful feature for 1 hour. |
| 10 | Poly-Morph Pressure Plate | Turns the target into a mechanical chicken (1 min). |
| 11 | Aether-Cage | A ring of blue bars rises, trapping the target in a 5ft space. |
| 12 | Whisper-Webs | Invisible threads that deal 1d4 psychic damage and grapple. |
| 13 | Gilded-Greed | Touching a fake gold coin triggers a Hold Person spell. |
| 14 | Sunken-Drip | Water from the ceiling deals 1d4 acid damage (hydro-aetheric acid). |
| 15 | Runic-Blindness | A flash of light causes blindness for 1d4 rounds. |
| 16 | Spirit-Lasso | A ghostly rope attempts to pull the target toward a hazard. |
| 17 | Portal-Loop | Stepping on the trap teleports you to the start of the room. |
| 18 | Spell-Snatcher | The trap 'steals' a prepared spell and uses it against the party. |
| 19 | Aether-Shock | A blast of electricity that stuns for 1 round. |
| 20 | Final Prophecy | A voice announces the target's 'death', dealing 4d6 psychic damage. |