| 1 | Aether-Extraction Lab: Used for pulling magic from raw crystals. |
| 2 | Soul-Storage Vault: Rows of jars containing 'captured' echoes of souls. |
| 3 | Mechanical Workshop: Filled with half-finished constructs and gears. |
| 4 | Ritual Chamber: Designed for summoning entities from the Void. |
| 5 | Hydro-Aetheric Pump Room: Manages the flow of liquid magic. |
| 6 | Cryo-Stasis Chamber: Holds ancient figures in frozen sleep. |
| 7 | Draconic Scriptorium: Where the prophecies of the First Brood are copied. |
| 8 | Void-Shard Testing Range: Scorched walls and lingering anomalies. |
| 9 | Gilded-Hand Treasury: Heavily guarded with both magic and iron. |
| 10 | Botanical Conservatory: Growing mutated plants for alchemy. |
| 11 | Construct Assembly Line: Where Steam-Wrights build their army. |
| 12 | Aether-Vat Incubation: Growing 'Hollow' bodies for soul-transfer. |
| 13 | Echo-Chamber: Used for communication across long distances. |
| 14 | Mapping Room: Containing a 3D illusion of the entire continent. |
| 15 | Mana-Blight Isolation Ward: Where the 'infected' are kept. |
| 16 | Trophy Hall: Displaying the weapons of defeated heroes. |
| 17 | Subterranean Observatory: Looking into the 'Center of the World.' |
| 18 | Refining Forge: Where Adamantine is purified using Aether-fire. |
| 19 | Void-Gazer Sanctuary: A place of absolute darkness and meditation. |
| 20 | The Master's Private Sanctum: Containing the ultimate secret of the dungeon. |