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Nicks Naughty Neighbours

Nicks Naughty Neighbours

Nicks Naughty Neighbours a 7th level spell

Nick’s Naughty Neighbours

7th-level conjuration

  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a miniature brass key, a pinch of soot, and a drop of quicksilver worth 100 gp)
  • Duration: Concentration, up to 10 minutes

With a grandiose gesture and a booming verbal command, you unravel the fabric of space, splicing your current reality with a chaotic, extradimensional pocket of a bustling, brass-plated metropolis. In a 30-foot-radius, 60-foot-high cylinder centered on a point you can see within range, the shimmering outlines of towering, copper-trimmed brownstone facades and grinding clockwork towers materialize. From the windows and pneumatic pipes of these illusory tenements emerge the "Neighbours"—a rowdy, ceaselessly hammering cabal of semi-corporeal, brass-buttoned spirits of pure industrial mischief.

The area within the cylinder becomes heavily obscured by hissing steam and swirling black soot, and it is considered difficult terrain for your enemies. When you cast the spell, and as a bonus action on each of your turns thereafter, you can command the Neighbours to unleash one of the following mechanical escapades upon your foes within the area:

  • Pneumatic Pipe-Works: Clanging, copper steam-pipes burst from the spectral buildings to snare your foes. Up to three creatures of your choice within the area must succeed on a Strength saving throw against your spell save DC or take 4d8 bludgeoning damage and be restrained by the grasping pipes. A restrained creature can use its action to make a Strength check against your spell save DC, freeing itself on a success.
  • Boiler-Room Blast: A massive burst of superheated steam erupts from a basement grate. Each creature in the area must make a Constitution saving throw. On a failed save, a creature takes 8d6 fire damage and is blinded until the end of its next turn by the blistering vapors. On a successful save, it takes half as much damage and is not blinded.
  • The Clanging Symphony: The Neighbours begin an unbearable, rhythmic racket—banging on pipes, firing pneumatic rivet guns, and shouting vibrant obscenities. Each concentrated enemy creature in the area must immediately make a Constitution saving throw with disadvantage to maintain concentration on any active spells. Additionally, any enemy that starts its turn in the area is deafened until the start of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the fire damage of the Boiler-Room Blast increases by 1d6, and the bludgeoning damage of the Pneumatic Pipe-Works increases by 1d8 for each slot level above 7th.